HAIR ID color

Work In Progress / 28 August 2019

Hi people! I'd like to show you my last experiments with ID shading from Yeti. I have an ID from Yeti using cvoronoi(id) function on attribute parametr. 

You can see below Hypershade for my color hairs. I mixed two colors of hairs using switch controlled by "long" attribute  (ID hairs map from Yeti) and aiRange. 





HARRY BARBER SHOP

Work In Progress / 24 August 2019

Good evening. I'm continuing my training with hair styling/grooming and today I'd like show some renders on simple diffuse shading. I learned a lot but still need to training shading hairs.  


  


  


  


  

  
These are nodes for main hairstyle. As you can see there are a few different elements combined into one hairstyle.



  I used MARI for painting density maps for my grooming. 


  

YETI

Work In Progress / 12 August 2019

Hi! I'm studying fur system for Maya/Arnold. Today I'd like to show cat's fur that I created on Yeti. 

I had good time with shading fur on nodes. 



HARRY SSS

Work In Progress / 07 August 2019

Hi people! Today I'm really excited to show you my last experiments with texturing and shading. I spent a lot of time trying to understand Maya/Arnold. During these practices I much enjoyed working with Substance Painter (I had a long break with using it) and of course with MARI. MARI is amazing sowftware which allow you paint very different maps on complex geometry. Recently I started studying hair systems and grooming on several plugins and hope to show you some results in near time on same character. 



  


  


  


  


  

THE WIKIHUMAN PROJECT

Work In Progress / 01 August 2019

Hi folks! Last few days I spend intensively studying SSS shading on Maya / Arnold. I used available models and textures from The Wikihuman Project to practice. I am surprised by the huge crashing of Autodesk Maya software. I don't know how big studios deal with such an emergency in huge productions.

links for used resources:

The Wikihuman Project

HDRIheaven.com






LIGHTING SETUP

Work In Progress / 28 July 2019

 I learned the render displacement maps on Maya / Arnold. It was a good opportunity to practice various lighting setups.










SKIN DEVELOPEMENT

Work In Progress / 23 July 2019

On pictures you can see how I was building skin for characters before born Texturingxyz. In such a way of separating different types of detail from each other gives great benefits at the lookdev stage. For example, it can be mixed and enhanced according to needs. Shaders SSS doing sometimes too smooth shading and it is possible to increase specific detail in the sculpt to have much sharp detail in rendering. This time I decided to try demo version of ZWrap. I was suprised how much time I could save. Great tool. 



  


  

Harry is back

Work In Progress / 03 July 2019

Hi folks! I't has been a long time! I decided to finish my very old project titled "Harry". A few years ago I started developing it and I didn't finished. It's time to retopologize whole character to have it "ready for production". If you wonder how it looks, follow me! I'll drop daily some images from finished retopologized models.  


Krzysztof Gryzka - Exhibition

News / 25 April 2019

WARSAW TATTOO DAYS 2019. I would like to invite you to my first micro exhibition which will take place at Warsaw Tattoo Days 2019 convention on 27-28.04. Many thanks for organizers for inviting me. You'll see some of my own work and commercial on prints B1. You can catch me there and talk about digital art, movies, tattoos, motorcycles. I don't know many people in Warsaw so it's nice to meet people. See you soon! 



Jon and Gwel

General / 14 April 2019

JON AND GWEL. These are main characters for "Szninkiel" comic book. Sculptures were done for private commision to 3d print.