On pictures you can see how I was building skin for characters before born Texturingxyz. In such a way of separating different types of detail from each other gives great benefits at the lookdev stage. For example, it can be mixed and enhanced according to needs. Shaders SSS doing sometimes too smooth shading and it is possible to increase specific detail in the sculpt to have much sharp detail in rendering. This time I decided to try demo version of ZWrap. I was suprised how much time I could save. Great tool.


