Outriders

Hi!
This is part of work I did for Platige Image. I was responsibled upresing this game ready character for Arnold renderer. This task contained many operations, from sculpture cleaning, resculpting, increasing details etc. across retopology, producing and reproducing textures and finally shading on Maya/Arnold. Everything had high priority to be able render close up shots to 4K resoulutions. During whole process I used many softwares like ZBrush, RIZOM UV, MODO, Mari, Substance Painter, MAYA, Arnold. Most interesting part for me was sculpting, tuning displacements maps and producing realistic skin and moss. I'm really gratefull for the crew and all artists that I met during this project. Thank you!

Lurker rendered on Maya/Arnold

Lurker rendered on Maya/Arnold

Second model had small texture variations and another plants placing.

Second model had small texture variations and another plants placing.

I also was responsibled to build screenplay for Lurker beast scene.