My personal project which I'm using to develope my creativity and learn techniques in character art.
2015. Face sculpted from base mesh on ZBrush. Harry is speaking "A handgun is in my backpack and I hid food into forrest"
2015. Draft clothes designed on Marvelous Designer. Test render on MODO.
2015. Hand sculptures, tactical gloves and bandages.
2015. Boots designed on ZBrush.
2015. Another version of weared boots detailed on ZBrush.
2015. Test render on MODO.
2015. Handgun modeled on MODO.
2015. Beretta was modeled using Subdivision CathmullClark with creases/weights.
2015. Test size of hands and detailing gun using ZBrush.
2015. Some elements like gun, ammmo was modeled on MODO other elements on ZBrush.
2015. Detailed clotches and equipments.
2015. Backpack was designed on Marvelous Designer and detailed on ZBrush. Equipments was modeled on MODO.
2015. Very early stage detailing face using custom alphas designed on ZBrush.
2015. Another look on details.
2016. I decided to show my work for supervisors to have more precisely feedback. Thank you!
2019. From very long break I decided to back and finish project. Clothes was reprojected on meshes ready for simulation and animation.
2019. Different type of skin detail created from custom alpha brushes.
2019. This prev showing you how I organized details using ZBrush Layer System to have possibility tuneup it during lookdev process.
2019. All layers combined into one effect.
2019. Albedo texture of the head was created on Substance Painter.
2019. Some technical maps were created on MARI
2019. My photographic knowleadge helped me a lot during lighting studies on Arnold renderer.
2019. First tests of sss shading and my long process learning Arnold renderer.
2019. Testing shader with different lighting conditions.
2019. Testing shader with different lighting conditions.
2019. Understading of grooming tools. First draft of Harry hairstyle.
2019. Understading of grooming tools. First draft of Harry hairstyle.
2019. Understading of grooming tools. First draft of Harry hairstyle.
2019. Understading of grooming tools. First draft of Harry hairstyle.
2019. Understading of grooming tools. First draft of Harry hairstyle.
2019. Technical look at nodes arranged in Yeti.
2019. Final look at shading hairstyle
2019. Technical look at my nodes used for controling old gray hairs.
2019. Technical look at my nodes used for controling old gray hairs.
2019. From this moment I had many back to ZBrush and forth to Maya for refine shape of eyelids and eyes.
2019. Testing lights.
2019. Testing lights.
2019. Testing lights.
2019. Technical look at shading nodes of eyeballs.
2019. Last version of the head. I refined eyesize, shape of eyelids and conjunctiva mesh and textures were added. Some elements in shader should be refined. Did you spot too much red on eyelids and a nose? :)
2020. Refining details on hands using Texturing.XYZ displacements painted using MARI